VantaPsy DEMO V3.3.10 Update Log
VantaPsy DEMO V3.3.10 Update Log
Updates
- Added a few more combat animations
- Added weapon animations for the second protagonist
- Updated combat UI
- Fixed a few crash bugs and softlocks
- Optimised going in and out of battle, especially with random encounters
- Added running animation
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Working on/next updates
- Visual updates to various areas
- Cutscenes for scenes that don’t have them
- Add Lovers card level up scene
- Animations for higher tier spells
- Animations for various abilities
- Enemy Sprites (Certain enemies are still placeholders)
- Add clarity to the Party Menu, as well as the Cards Menu
New:
- Fix/Tweak Punch mechanic
- Reaction dialogue for characters (a speech bubble usually filled with one word/phrase, onomatopoeia, symbols, etc)
- Full picture illustrations for important events
- More variations in dialogue options and outcomes
Questionable Mechanic to add - Debate and Investigation
I want to add a debate mechanic that goes hand in hand with investigations. The plot does revolve around a mystery (The titular Soul Snatcher) so I want to gamify the player doing their own investigations and coming to conclusions on who the Soul Snatcher is. This would also lead to various endings. The problem with this is that I would need the entire game to be done to fully develop the world in such a way that the player can engage in a robust investigation. Until that happens, this is going on the backburner for now, and depending on how cramp the game gets (It's already quite packed with mechanics) I may or may not actually add this.
If you're wondering, think of the investigations like that of Disco Elysium. Something like that.
Files
Get VantaPsy Soul Snatcher
VantaPsy Soul Snatcher
Urban Fantasy RPG/Social Sim
Status | In development |
Author | zuPasha |
Genre | Role Playing, Adventure |
Tags | Fantasy, JRPG, Meaningful Choices, Mystery, Pixel Art, Ren'Py, Story Rich, Turn-Based Combat |
Languages | English |
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