VantaPsy DEMO V3.4.2 – Update Log
VantaPsy Soul Snatcher » Devlog
VantaPsy DEMO V3.4.2 – Update Log
Updates
- Fixed an animation issue where if the enemy dies of Burn, the kill sfx and slowmo triggers after the kill, which caused the kill sfx to play as the victory screen is displayed and the slowmo applies to those animations, rather than the kill animation.
- TLDR; I fixed it so the animation and sfx plays as the Burn kills them.
- Added sprite for the Chimera enemy, and changed its name. It used to use a sprite from a Final Fantasy game, but I made my own unique one.
- Fixed an issue where if the enemy attacks with a Tier 2 Multi-target spell, it flags that as the player being weak to the element, regardless of the spell used and if the party is weak to the element or not.
- While optimising the code, I forgot to add back in luck affecting status effects. So I tweaked the chance of applying status effects with the luck stat.
Files
VantaPsy DEMO v3.4.5 (Latest) 362 MB
Version 3.4.2 2 days ago
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VantaPsy Soul Snatcher
Urban Fantasy RPG/Social Sim
Status | In development |
Author | zuPasha |
Genre | Role Playing, Adventure |
Tags | Fantasy, JRPG, Meaningful Choices, Mystery, Pixel Art, Ren'Py, Story Rich, Turn-Based Combat |
Languages | English |
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