VantaPsy DEMO Feedback & Playtesting
VantaPsy Soul Snatcher » Devlog
Feedback & Playtesting
I’m currently experimenting with The Movement System, a new gameplay mechanic designed specifically for VantaPsy. It hasn’t really been done before in Ren’Py, so I’d love to hear your thoughts on how it feels in action. Is it intuitive? Does it flow well within exploration and combat transitions?
Beyond that, any feedback helps shape the world and its tone. If you can, please share your impressions on:
- Characters & Writing : Which moments or personalities stood out to you? Did the dialogue feel natural or intriguing? Do you care about the world and twists?
- World & Level Design : What kinds of environments or locations would you like to see in future chapters?
- Side Quests : What kind of stories, themes, or gameplay twists would make side content engaging for you?
- Turn-Based Combat : What worked well? What felt clunky, too easy, or too punishing?
- General Bugs & Issues : Anything broken, awkward, or unclear in the interface, menus, or pacing.
Your feedback directly shapes development, and even a short comment helps more than you think. I read every message and update the demo regularly based on community insight.
Get VantaPsy Soul Snatcher
VantaPsy Soul Snatcher
Urban Fantasy RPG/Social Sim
| Status | In development |
| Author | zuPasha |
| Genre | Role Playing, Adventure |
| Tags | Fantasy, JRPG, Meaningful Choices, Mystery, Pixel Art, Ren'Py, Story Rich, Turn-Based Combat |
| Languages | English |
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- VantaPsy DEMO V3.4.4 – HotfixJun 07, 2025
- VantaPsy DEMO V3.4.3 – Update LogJun 06, 2025

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